This is a bit late start for a design blog. I've been working on the code for... I'm not sure now. Maybe two months. Maybe one and a half. The first month of that was simply the map generator. I read lots of fantastic articles on the ol' web. I joined reddit to look at threads about roguelike dev. It was fun. Ultimately, what made it most difficult was that I was adamant that my map would be hex based. I feel like a square tile based dungeon would have been far simpler. But it was neat.
I kept the output very simple at first. My program simply generated a 2 dimensional array that held all the tiles of the dungeon. After I was done modifying the array I'd save it as a text file so I could visualize what was happening.
After the map generator was largely complete - complete enough to generate an acceptable dungeon 99 times out of 100, I started in on the graphics. I like doing pixel art type stuff in microsoft paint. Cool, huh? Things are coming along fairly well. Below is an image of my current program's output.
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